Posts Tagged ‘project’

Raspberry Pi project — Car Audio improvement #3

Tuesday, May 28th, 2013

Update 2013-05-31:
I’ve received the hardware, time to play around! ;-)
In the meantime, I’ve created a repository on GitHub for this project. I’ll upload all the setup instructions, code, etc in there: https://github.com/dsebastien/audioPi.

AudioPi Hardware

AudioPi Hardware

Update 2013-05-28:
I’ve ordered the hardware I needed for the project:

Now I just hope that I’ll be able to plug them both in, given that both USB ports are pretty close and I guess that the sound card is a big large ;-)


After pulling my hair over the following schema for a few minutes:

Scary ;-)

I’ve read stuff about Linux’s audio landscape (graveyard?) for a few hours. It reminded me of things long forgotten and made me discover a lot I did not know about. Briefly said, I read about ALSA, PulseAudio, Jack, OSS, GStreamer (not enough yet), . This has been pretty instructive I must say ;-)

I now have a better view of what’s hot and what’s not and moreover, about the possibilities. My conclusions are that:

  • I want to output sound towards PulseAudio, which will then forward it towards ALSA & the sound hardware
  • I want to leverage PulseAudio’s RTP support so that I can use the system for multi-room audio

While doing my research, I’ve also read more about the Music Player Daemon project, and I think that it’s exactly what I need. Since it’s an headless music player with a client/server architecture, I can rely on it for the server side of things: actually playing the songs, maintaining the playlist, interacting with PulseAudio & ALSA, etc. I can also leverage the different plugins it provides, such as the output ones.

Another benefit of using MPD as backend is that it automatically broadens the usability of the solution since there are (LOTS) of MPD clients (e.g., CLI, desktop, web based, Android apps, etc), which is pretty awesome as it provides the means of controlling music playback from many different places.

On the other hand, I can implement the client API of MPD in my audio engine (A) in order to extend the possibilities, as explained in my previous post (e.g., A2DP support, LCD display, etc).

It’ll soon be time to create the project’s GitHub repo ^^
I’ll try to find some time to update the schema and the rest of the previous post.. ;-)

Related links:


Raspberry Pi project — Car Audio improvement #2

Sunday, May 26th, 2013

I’ve worked a bit on my little side project. The more I think about it, the more I feel like it could be more than just a car audio improvement; it could be a full blown music box, as useful in the car as outside of it.

Here’s an overview of what I currently have in mind. Note that I’m still in the brainstorming process, so I can imagine crazy stuff too.. ;-)

audioPi

A: Audio Engine

The Audio engine would be the control center for the project. Its responsibilities:

  • Detect plugged-in USB devices and scan them for music to play
  • Receive orders from (B), (C), (F)
  • Fetch music from a configured NAS or other online source (e.g., web radios, etc)
  • Manage the playlist
  • Output audio towards (K)
  • Output song information towards (I)
  • Interpret orders from (N)
  • Expose a Web UI (e.g., Lighttp + python/django)

The Audio Engine could expose its services through Web Services (e.g., restful API)

B: Remote Control Host

This component (custom hardware extension?) could further extend the Audio Engine API by interpreting and forwarding commands received from remote control devices (e.g., RF commands).

To forward commands towards the Audio Engine, it could leverage the Web Services.

C: Bluetooth module

The Bluetooth module could further extend the Audio Engine API by exposing it to paired devices. The paired devices could then send commands towards the bluetooth module, which would interpret and forward the orders towards the Audio Engine.

Related links:

D: Phone application

As an example usage of the Bluetooth module, a smartphone application (e.g., Android, iOS, Windows Phone) could leverage the Bluetooth features to pair with the Rpi and control the Audio Engine. For example:

  • control music playback (play, pause, next, previous, enable/disable random mode, …
  • shutting down the Rpi
  • viewing the current playlist, …

Related links:

E: Remote Control Device

A custom remote control device could be created that would send commands towards the Remote Control Host Device (B).
These commands could be a subset of those of (D).

Possibilities:

  • Wired
  • RF
  • IR -> use LIRC (http://www.lirc.org/)

On the

F: A2DP Module

The A2DP module would provide standard A2DP functionality.

Open questions: link with the audio engine? Override the current playlist?

Related links:

G: USB Devices

USB mass storage devices could be automatically detected & scanned by the Audio Engine (A) in order to find & play music present on them.

Open questions: how to detect USB devices as they’re plugged in? Behavior if music is already played from other sources?
Idea: create a list of all possible audio sources and how to react when one of them is added/removed…

H: Car HUD

If we suppose that the Rpi does have a Bluetooth module, it implies that it can connect to the Car. Now, even if the car does not support A2DP, it could still expose some functionality through Bluetooth. One of these might allow for some level of integration with the car’s HUD.

Although, this is more of a bonus than anything, I would place it at the bottom of my goals list for the project…

I: LED Display

A LED display could be added to the project and could be used in different fashions. For example:

J: Online audio

The Audio Engine (A) could fetch music from the Web if it gets Internet access (e.g., via Wi-Fi or Ethernet). There, possibilities are numerous: get music from a NAS, from Web radios, from online music services, etc.

The Internet access could also be used to send information about playing/played music online (e.g., towards LastFM, Facebook, etc).

K: Audio output

The project could either use the onboard audio capabilities or an USB sound card or DAC. From there it could be plugged in different types of speakers.

L: Smartphone music streaming

As explained for (F), if the project supports A2DP, music could be streamed from a smartphone or other device…

M: SD card audio

If audio files are present on the SD card, these could also be played.

N: Voice recognition

Again I consider this as bonus, but it would be nice to be able to plug in a microphone and give orders to the Audio Engine (A) by speaking to it. It could be as “simple” as recognizing orders such as “Play, Pause, Next, …”.

Related links:


The project could go even further than that, for example by providing a full blow Web interface, …